Unnamed Project:

raycasting render fps (not dda) in godot

Controls

#movement

left/right = a/d
forward/backpedal = w/s
strafe = shift
run = shift

#weapons / casting

shoot = LMB or ° ( button on top of tab)
aim = RMB or TAB
cast = F
change magic to cast = hold f (there is a counter which goes up, you can see it on your hand: 0 to 1 = dash, 1 to 2 = heal, 2 to 3 = petrify

v.P1
(p = prototype, b = beta,  A0 = alpha, D = demo)

#first opensource release at beta:1

Development log

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