wolfenstein like game (raycasting render in godot)
Unnamed Project:
raycasting render fps (not dda) in godot
Controls
#movement
left/right = a/d
forward/backpedal = w/s
strafe = shift
run = shift
#weapons / casting
shoot = LMB or ° ( button on top of tab)
aim = RMB or TAB
cast = F
change magic to cast = hold f (there is a counter which goes up, you can see it on your hand: 0 to 1 = dash, 1 to 2 = heal, 2 to 3 = petrify
v.P1
(p = prototype, b = beta, A0 = alpha, D = demo)
#first opensource release at beta:1
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | Moina<3 |
Genre | Shooter |
Made with | Godot |
Tags | Colorful, Doom, First-Person, Godot, No AI, Open Source, Open World, Pixel Art, Retro, Singleplayer |
Development log
- Alas,Alone. Devlog #13 days ago
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